AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in South America: Q3 2022 Performance
In Q3 2022, fidget toy games on Android saw varied performance in South America. From rising downloads to fluctuating revenues, here's a look at the top 5 apps.
In the third quarter of 2022, the top 5 fidget toy games on the Android platform in South America exhibited diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Antistress - relaxation toys from JindoBlu showed notable dynamics in its weekly metrics. The app's weekly downloads peaked at around 303K in mid-July and saw a general decline towards the end of September, ending at approximately 177K. Revenue saw a gradual increase, peaking at $175 in mid-August before experiencing a drop to $87 by the end of September. Weekly active users remained relatively stable, with a peak of 1.89M in late July, ending the quarter at around 1.59M.
Slime it: Slime Game Simulator from Hapy Games had a different trajectory. Weekly downloads dwindled to zero by early August, and revenue showed a declining trend, starting at $394 and ending at $43 by late September. Active users also saw a sharp decline, from 2.5K at the start of the quarter to just 60 by early September.
Fidget Toys 3D - Antistress from Fidget Dev presented a relatively steady performance. Weekly downloads hovered around the 200K mark, peaking at 251K in late June and settling at 173K by the end of September. Revenue remained low, fluctuating between $5 and $27 throughout the quarter. Active users saw minor fluctuations, starting at 721K and ending at 660K.
Spinner Evolution - Merge It! from PIXELCUBE STUDIOS did not show any downloads or active user data for the period. The revenue remained minimal, ranging from $8 to $16, reflecting a consistent but low engagement.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD experienced a significant drop in weekly downloads, starting with 5.8K in late July and falling to zero by early August. Revenue followed a similar pattern, peaking at $35 in late June and dropping to zero by early September. Active users steadily declined from 53K at the start of the quarter to 24K by the end of September.
For more detailed insights and data, visit Sensor Tower.